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Divinity original sin 2 malody
Divinity original sin 2 malody





divinity original sin 2 malody

Players don’t need to kill her, only wound enough that her vitality drops below 400 health. The last option is to outright attack Dallis, who will drop her powerful Reckoning two-handed mace as a bonus. Death Fog does no damage to undead, including Fane and surprisingly Dallis and the Cloaked Figure as well. Last, if one picked up Death Fog barrels earlier in the game, toss it on the living enemies to kill them instantly, though try to avoid Gareth and have near-suicidal AI. The ballistas mounted on the Lady Vengeance can be operated to fire harpoons for strong physical damage. The Cloaked Figure also created tons of fire with their opening attacks, which can be spread further with the party’s own Pyrokinetic magic. Since so many of the Seekers just died, their bodies can be used for Corpse Explosion detonations. As before, note that several of the enemies are missing an armor type, making them easier to kill if vitality is targeted directly.Īttacks that deal big damage, even if they are not safe, should be prioritized. Focus all efforts on offense damage, protecting Malady enough that she doesn’t expire or finish her spell. The second option is to kill all of the enemies, which rewards a nice account Achievement/Trophy. Be warned though, the Weaponized Monks have a jump ability that may allow them to bypass such hazards.

divinity original sin 2 malody

Body blocking or using mass summons can also help prevent enemies from getting close. Gareth will likely be doing the same, preferring to shoot weak ice attacks than wield his greatsword. Place down as many obstacles as you can like oil, ice, and webbing. They are also the most deadly of the targets, so distract them and keep them away from Malady. The Gheists have both armor types, but less physical than magical. The bow and staff Silent Monks can be hit with physical effects like Knock Down and Atrophy the sword Silent Monk and Weaponized Monks can be hit with magic status like Sleep, Frozen, and Petrify. One will notice that several of the enemies lack certain armor, making them vulnerable to different status effects. Place buffs on Malady like Armor of Frost, Fortify, Uncanny Evasion, and Living on the Edge as needed. This means this strategy can be completed by stalling, avoiding damage, and healing. Malady will transport the entire ship to the Hall of Echoes after around four or so turns complete. Spontaneous Combustion (Pyrokinetic): causes enemies on fire to take heavy damage and douses the flame.Fireball (Pyrokinetic): shoot out a sphere that explodes in a small area.Throw Explosive Trap (Pyrokinetic, Huntsman): toss out a trap that will easily explode from other fire damage.Corpse Explosion (Pyrokinetic, Necromancer): detonate a body and cause massive physical damage.Healing Tears (Hydrosophist, Polymorph): surround oneself with healing magic that aids allies that approach.Restoration (Hydrosophist): restore vitality over a few turns and removes bleeding and poison.Armor of Frost (Hydrosophist): improve total magical armor and remove some status effects.Fossil Strike (Geomancer): damage an area with earth damage and leave oil, causing Slow on targets that move in.Fortify (Geomancer): improve total physical armor and prevents teleporting.Uncanny Evasion (Aerotheurge): target gains 90% evasion for a turn.Teleportation (Aerotheurge): move a target away, causes physical damage to them and other creatures they land on.Rallying Cry (Summoning): restore vitality and magic armor based around the amount of close by allies.Spider Legs (Polymorph): sprout spider legs and create webbing that traps targets.Heart of Steel (Polymorph): restore physical armor every turn.

divinity original sin 2 malody

Tentacle Lash (Polymorph): strike an enemy with physical damage and may prevent them from using their own skills (but not spells).Living on the Edge (Necromancer): for two turns the target cannot go below 1 vitality.Backlash (Scoundrel): jump behind an enemy and backstab them.Adrenaline (Scoundrel): gain two AP now, but lose two on the next turn.Skyshot (Huntsman): leap in the air and deal damage along with any High Ground bonus.First Aid (Huntsman): restore vitality and remove some status effects.Crippling Blow (Warfare): slice up to two enemies in a sweeping motion, and may cause Cripple.Bouncing Shield (Warfare): toss your shield at up to two targets, damage based on the shield’s defense.The party will want to have strong damage attacks, preferably from a safe range, along with armor regeneration and healing that can target NPCs.







Divinity original sin 2 malody